6/ Scorpionet for allowing us to use some of his models for spain.5/ Jutland for allowing us to use some of his models.4/Jakob for his research on the Scandinavian armies.3/Gen Thielmann AKA Cyn for all the historical research he has undertaken for us.The knowledge acquired from them helped us make the new maps for NTW3. Lordz Badger and Hokomoko for their work on map making in ETW. 2/Honourary Lordz BDC and JC for their contribution to the mod in its infancy.1/ Honourary Lord Dumonceau: for all his help and hard work in the nick of time, helped with making units, on the sounds and music as well as multiple other fixes.9/ Lord L'Aigle: For his work on the textures and atlases.8/ Lord Sean Cappone: For making the open beta installer, and his work in making a compatible SP campaign.He also renamed every unit in it's native language. 7/ Lord Liberalis: helping to promote the mod in non English speaking forums by doing the necessary translations and working on public relations.6/ Lord Legless Lannes: made all the beautiful 2D artwork, the loading screens, the unit cards, the screenshots, promotional art and the map preview screens.Created Cavalry / infantry interpenetration penalties system. 5/ Lord Avon_Ulysses: Determined unit abilities / Statistics, the overall gameplay mechanics and the Faction's Order of Battle.4/ Lord The Fenix: Historical scenarios maps made from scratch, worked with Lord Desaix on the historical scenarios.3/ Lord Fullin: More than 40 maps made from scratch, making new units and countless uniforms.2/ Lord Desaix: Lead designer, worked extensively on all aspects of the historical scenarios, map making tutorial, reworking all vanilla maps, making installers, developing the fog of war concept and multiple fixes here and there.1/ Lord Von Clausewitz: Mod leader, worked on unicorns, removed crouching while hidden, participated in developing the overall gameplay in the classic mod under the guidance of Lord Avon_Ulysses.Idk what version your playin but it only ever increased range of the muskets but either way its still mostly historically accurate but if you want even more accurate depiction of musket warfare then try the NTW3 mod for NTW that makes it damn accurate to the period with muskets very inaccurate unless you get within a stones throw of other formations but DMs depiction here in ETW is still pretty accurate as you have to remember muskets were not precision weapons like rifles and it is completely accurate for only a few men to die each volley and no 100 meters is not point blank not even today and by the times standards it was about where a musket would stop being useful at all and even at 50 meters its like maybe a 25% chance of hitting a target if your lucky and while the bayonet was used in battles yes it was secondary but most battles did have a few good bayonet charges and once again idk what version of DM your playin but getting into melee is a last resort unless your faction specializes in it like Russia and in my experience at least it is a big meatgrinder if the units are equal and your bound to lose many men just like it was irl and solid volleys will always be preferable, positioning, firepower, and good morale will win a battle many times more often than any infantry charge.These were some among many more minor adjustments. I guess it wouldn't bother people who would rather play a medieval game with 18th century dressed soldiers, but that's all the mod does, it paints a picture of 18th century warfare but takes away the (admittedly unpolished) 18th century gameplay in the base game. It's as if Darth fell out of a book of bad 18th century myths and looked at the musket as a spear with an optional and unreliable firing mechanism rather than a standard-performing firearm with an always present but rarely used bayonet. Furthermore, the mod puts an emphasis on melee, which (outside of seige defenses, ambushes, and anti-cavalry) was NOT the emphasized method of combat in the 18th century, almost NEVER happened in the open field. It nerfs the effective range of muskets in line infantry combat to such a laughable exaggeration that even when I move my line to point blank range (within 100 meters) only a few men die every volley. DM changes the mechanics of the game, but for the worse. Darthmod is good for the visual and sound improvements, but those mods can be found separately. Originally posted by Killinspecialist:why shouldnt he use DM ive been using it for like 6 or 7 years never looked back Because there are better options to enhance the game.
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